eMadrid 2015 27 01(UC3M) Daniel T. Hickey - Open Badges 2.0: What’s Next?

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Transcript of eMadrid 2015 27 01(UC3M) Daniel T. Hickey - Open Badges 2.0: What’s Next?

RebeccaItow

CathyTran

KaterinaSchenke

Nate Otto

ChristineChow

JamesWillis

• Studied 2012 DML awardees

• 600 badge content proposals

• 29 content developers supported

• 3 platforms supported

Categories of Badge Functions

• Recognizing Learning– Skills, achievements, experiences, & practices

– Individual, peer, social

• Assessing Learning– Summative, formative, transformative, &

transcendent

• Motivating Learning– Intrinsic, extrinsic, & participatory

• Studying Learning– Research of, for, & with digital badges

Evolution of Badge Design Practices

Intended Practices

- Ideas outlined in original proposals

Enacted Practices

- Intentions unfolding in world

Formal Practices

- Practices endure after funding ends

• in some places than others.– Only 11 projects created proposed ecosystem– 11 projects created badges but not the ecosystem

• when content & technology already exist.– Easier to layer badges into existing content & tech– Harder to create badges and content & tech

• with less formal recognition and assessment.– Projects with formal credentials and assessments struggled

• when they offer unique claims and evidence– Projects with redundant badges struggled

• where the learning is social and distributed.– Media learning projects were particularly successful

Other Badges 1.0 Resources

JamesWillis

Gina Howard

LorenaBarba

NedBatchelder

Project Goals

• Advance open badges in higher education

• Help innovators develop effective systems

• Develop badge extensions for major LMSs

– Already built badges xBlock for Open edX

– Working on Canvas, D2L, Blackboard, Moodle, etc

• Share open case library of examples

– Focus on lessons learned, problems solved

• Help entrepreneurs thrive and connect

Other Badges 2.0 Resources