Post on 14-Apr-2017
tt
DIGITAL DESIGNKATHERINE BARROW | DESIGN ASSEMBLY | PIXEL FUSION
#DADigitalDesign | @KatBarrow | @PixelFusion_NZ | @DsgnAssemblyNZ
WHO AM I?
WHO ARE YOU?
9:15 THE DEFINITION
9:30 THE MINDSET
10:00 THE PROCESS
11:00 THE BREAK
11:15 THE PROCESS II
12:00 THE FUTURE
WHAT IS
DIGITAL DESIGN?
WE’RE DESIGNING HOW WE INTERACT WITH TECHNOLOGY
WE’RE DESIGNING INTERACTIVE TOOLS
WE ARE DESIGNING SYSTEMS
WE ARE DESIGNING EXPERIENCES
Digital design is the process of conceptualising, designing and styling interactive digital products such as websites and mobile applications.
THE DIGITAL DESIGN
MINDSET
SWITCH YOUR MINDSET
STATIC VS FLUID LAYOUTS
STATIC VS DYNAMIC CONTENT
IT HAS TO BE BUILT
IT HAS TO PERFORM
IT’S A LIVING MEDIUM - IT HAS TO EVOLVE
THE DIGITAL DESIGN
PROCESS
USABILITY
“Usability means making sure something works well, and that a person of average ability or experience can use it for its intended purpose without getting hopelessly frustrated.”
PUSH OR PULL?
INSTRUCTIONS UNCLEAR
When you have trouble with things—whether it's figuring out whether to push or pull a door or the arbitrary vagaries of the modern computer and electronics industries—it's not your fault. Don't blame yourself: blame the designer.
WHY DOES USABILITY MATTER?
10 USABILITY COMMANDMENTS
1. DON’T MAKE ME THINK
2. PROVIDE VISUAL FEEDBACK
3. BE CONSISTENT
4. DON’T WASTE MY TIME
5. FORM FOLLOWS FUNCTION
6. RECOGNITION VS RECALL
7. HELP ME FIND MY WAY
8. BE HUMAN
9. BE ACCESSIBLE
10. BE RESPONSIVE
USABILITY REVIEWS & TESTING
COMMUNICATING USABILITY
• Have a look at the event cinemas website (https://www.eventcinemas.co.nz)
• Pretend that you want to book tickets for a movie on Sunday. Walk through the site and make note of any usability issues.
• Remember to refer back to the 10 commandments!
• Present your top 5 observations to the group as you would present them to a client.
TASK 1.
BREAK
CONCEPTUAL DESIGN
1. WHAT IS IT?
2. WHAT IS ITS PURPOSE?
3. HOW DO I USE IT?
MENTAL MODELS
“Mental models are deeply ingrained assumptions, generalisations, or even pictures, that influence how we understand the world and how we take action.”
-Peter Senge
MATCH THE USER’S MENTAL MODEL
WIREFRAMING
WHY SHOULD YOU WIREFRAME?
12 COLUMN GRID
1 2 1 2
1
USING DESIGN PATTERNS
SHARING WIREFRAMES WITH CLIENTS
• I’m going to put an Event cinemas page up on the screen. Your task is to re-imagine and wireframe this screen.
• Individually, create a few rough sketches and high level- just get some ideas.
• In your groups- share your sketches and discuss what you like or don’t like. Remember, it’s not just what looks good- think about why you’re making choices and how they will affect the user.
• As a group, create a single wireframe for the mobile and desktop views of your page. Remember to think about your responsive grid!
• Present to the group.
TASK 2.
VISUAL DESIGN
FINALLY… GET THE COLOURS OUT
1. BRANDING & CONSISTENCY
2. VISUAL HIERARCHY
3. USABILITY & AFFORDANCE
4. STYLE
5. DESIGN SPECIFICATIONS
UI KITS & ATOMIC DESIGN
SKETCH DEMO
• In your groups, examine the website that I have given you. The focus here should be on their visual design and UI. For each of the following statements, decide whether or not you agree, out of 5, with 5 being I strongly agree, and 1 being I strongly disagree. Note down your reasons!
• This website uses a consistent style guide.
• This website uses visual design to enhance usability and help users achieve their goals.
• This website does a good job of selling the brand.
• This website feels modern.
TASK 3.
THE DIGITAL DESIGN
FUTURE
DESIGN TRENDS - SKEUOMORPHISM
DESIGN TRENDS - FLAT DESIGN
DESIGN TRENDS - MATERIAL DESIGN
DESIGN TRENDS - WHAT’S NEXT?
WHAT’S THE BIG DEAL ABOUT BIG DATA?
ENGAGEMENT & HABIT BUILDING
THANK YOU.
#DADigitalDesign | @KatBarrow | @PixelFusion_NZ | @DsgnAssemblyNZ
Further reading:
“Don’t Make Me Think”- Steve Krug “Rocket Surgery Made Easy” - Steve Krug
“The Design of Everyday Things”- Don Norman Atomic Design- Brad Frost