Debug your design for Series 40 full touch

Post on 13-May-2015

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You know it’s important to test your app before you publish it, but if you’re testing only your code, you’re testing only part of your app. It’s important to find bugs in your design as well. Otherwise, the app may behave exactly the way your code intends, but users may still find it frustrating and give it low ratings in Nokia Store. UX expert Jan Krebber of Digia presents simple methods to find UX bugs and shows you how to correct them. These techniques can help you increase your app quality whether you work with a large organisation or on your own.

Transcript of Debug your design for Series 40 full touch

Jan Krebber Senior Interaction Designer Digia

1 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

DEBUG YOUR DESIGN FOR SERIES 40 FULL TOUCH

Overview • Before we start • Usability optimized • Test preparation • Test session • Test outcome • UX offering • Take home messages • Exercises

2 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

3 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

BEFORE WE START

Even your mom will give you more insights than nobody.

4 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

Be ready to dump the most precious thing you have – your code.

5 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

Learn to step back and observe.

6 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

Everything else is simple – it is!

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8 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

USABILITY OPTIMIZED

Usability is an analysis how to reach a goal.

9 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

Old-school usability studies are usually not suitable for small software houses.

10 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

You want to improve – not prove.

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Test early. Test often. Fail fast. Fail cheap.

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2-3 participants are enough if you test multiple times.

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As a test facilitator you must have a neutral attitude and be eager to learn.

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Facilitator presents tasks. Observers observe. It’s that simple.

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16 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

TEST PREPARATION

Get yourself a checklist for the entire test and a timetable for the sessions.

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Write down all the tasks and create stories from them.

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Invite from the target audience if you can – but do not get stuck with it.

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Do not use previous participants in the same project again.

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Get rooms, snacks and beverages for the test.

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You might need help to run the show.

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Prepare the prototype.

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Put participant's tasks on index card and print all your tasks on paper.

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Run a pilot study.

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26 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

TEST SESSION

Test for 1 hour.

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• 10 min: Welcome, introduction, sign agreement and warm-up • 30 min: Tasks • 10 min: Open issues, wrapping up and good-bye • 10 min: Take additional notes and prepare the next session

The participant talks – not you.

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Present each story and task on an index card; one after another.

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You must understand what people do and what people say.

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Ask for open issues after the tasks are done.

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Reward your participants.

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TEST OUTCOME

The biggest issue is the most urgent.

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Concept – redesign. Implemented app – try to tweak only.

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Test your tweak – a very simple test might do the trick here.

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38 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

UX OFFERING FOR SERIES 40

There is a UI style guide.

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The Nokia’s Series 40 stencils support Inkscape.

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Series 40 UI component’s demo app showcases UI and code.

41 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

Further readings about testing

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• Rocket Surgery Made Easy: The Do-it-yourself Guide to Finding and Fixing Usability Problems. Steve Krug (2009)

• Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Carolyn Snyder (2003).

• Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. Jeffrey Rubin and Dana Chisnell (2008)

• Jacob Nielsen’s blog: http://www.useit.com

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TAKE HOME MESSAGES

Even your mom will give you more insights than nobody.

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2-3 participants are enough if you test multiple times.

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Run a pilot study.

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The biggest issue is the most urgent.

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49 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

EXERCISES

Exercise: Watch the videos. What went wrong? How do you fix it?

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Exercise: In which case is it enough to have only 2-3 participants and why?

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Exercise: You are not sure what the participant is thinking. What do you do?

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Exercise: The participant mentions that she is not giving you what you expect from her. What do you say?

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Exercise: The participant thinks she is doing everything wrong. What do you say?

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Exercise: Why not giving all the tasks on paper to the participant?

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Exercise: How would you classify the errors you find? Which errors do you fix first?

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57 © Nokia 2012 Debug your design for Series 40 full touch.pptx v.01 2012-12-11 Jan Krebber

THANKS TO: SANNA HIUKKA ANNE KIVIMAA

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THANKS EXT-JAN.KREBBER@NOKIA.COM