Computer Games, Open Source Software, and Computer Supported Work Environments Research...

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Transcript of Computer Games, Open Source Software, and Computer Supported Work Environments Research...

Computer Games, Open Source Software, and Computer Supported

Work Environments Research Opportunities

Walt ScacchiInstitute for Software Research

Game Culture and Technology LaboratoryUC Irvine

wscacchi@ics.uci.edu

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Goals

• Establish Calit2, Game Lab, and partner network as world-leading center in networked games and visualization

• Lead the investigation, prototyping, and deployment of the Web 3.0

• Partner with industry-leading firms, government agencies, and others that want to go there with us.

Overview

● Computer Games● (Global) Open Source Software Development ● Computer Supported Cooperative Work

Environments● Possible research applications/projects

Computer Games Research

● Science Learning Games Partnering with Discovery Science Center Targeting >1M players/year Minimal training; measurable performance

● Heterogeneous game networks and devices Unexceptional.net

● Game-based CSCW Rooms Observatory/Test-bed Warrooms

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Science Learning Games• Physical interaction quest environment:

DinoQuest– Life-size dinosaurs (e.g.,120’ Argentinosaurs)– Gesture-based, embedded electronic media

activation (via user IR wand)

• Online science games: DinoQuest Online– Addressing CA science education standards

for K-6– Content and API-level interoperation with

DinoQuest– DSC Goal: migrate to MMOSLG

• DSC planning new SLG exhibits through 2010– >$5M investment– DSC developing network of three more DSCs

(Korea, Turkey, Irvine)

DSC DinoQuest Online

DinoQuest Online Reconstruction Co-Lab

8 Heterogeneous gaming in Unexceptional.net

(Global) Open Source Software Development

● Visualizing OSS project teams Global scale (WorldView Map) and heterogeneous

administrative regimes OSSD project communities are socio-technical

interaction networks● Associating resources, people (roles), tools, and

workflows● Multi-modal STIN modeling and visualization

The World View Map

The World View Map

(a) (b)

The World View Map – Organization Chart

(a) (b)

Thread TeamMariah Carrey

mcarrey@linkedit.comIM: maria: # 949-897-5465

Kernel Team, Linux OS, OS Libraries

IO Team LeadMollie Navarro

mnavo@linkedit.comIM: mollie: # 949-897-3565

Project LeaderTony Gonzalves

tgonzal@linkedit.comIM: tonyG: # 949-897-5465

Printer TeamDrew Carrey

dcarrey@linkedit.comIM: drewC: # 949-897-3565

DeveloperEmily Oh

eoh@linkedit.comIM: emilyO: # 949-897-5687

DeveloperPing Chen

pchen@linkedit.comIM: Ping: # 949-897-8790

DeveloperMary Lou

mlou@linkedit.comIM: LouMa: # 949-897-5985

DeveloperAlex Baker

abaker@linkedit.comIM: Alex: # 949-897-5435

DeveloperSue Schaefer

sks@linkedit.comIM: Suess: # 949-897-4085

The World View Map – Gate Keeper View

The World View Map – Individual View

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Multi-modal Modeling of Open Source Software Developmentsequence Test { action Execute automatic test scripts { requires { Test scripts, release binaries } provides { Test results } tool { Automated test suite (xtest, others) } agent { Sun ONE Studio QA team } script { /* Executed off-site */ } }action Execute manual test scripts { requires { Release binaries } provides { Test results } tool { NetBeans IDE } agent { users, developers, Sun ONE Studio QA team, Sun ONE Studio developers } script { /* Executed off-site */ } }iteration Update Issuezilla { action Report issues to Issuezilla { requires { Test results } provides { Issuezilla entry } tool { Web browser } agent { users, developers, Sun ONE Studio QA team, Sun ONE Studio developers }

script {

<br><a href="http://www.netbeans.org/issues/">Navigate to Issuezilla </a> <br><a href="http://www.netbeans.org/issues/query.cgi">Query Issuezilla </a> <br><a href="http://www.netbeans.org/issues/enter_bug.cgi">Enter issue </a> } }

Computer Supported Cooperative Work Environments

● Collaboration infrastructure Multi-mode and multi-media collaboration (social

software) applications● Serves as platform for reconfiguration of applications or

components Integrated via networked repositories, middleware,

inter- and intra-application scripting Mix of “freeware” and open source software

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CollaborationInfrastructure

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Game-based Collaboratory Rooms

• Multiple Game Web/Visualization research rooms– HIPerWall– Interactive Classroom– Software/Enterprise Systems Observatory– Multi-sensor observational systems – Collaboration warrooms

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Game Web/Visualization Rooms

Game Research Opportunities

● Combine real-time strategy, resource management, SimCity, within a multiplayer game

● Game-based “information markets” (collective sense-making) and “hastily-formed networks” Information fusion via Google News-style clustering and

headline generation of Emails, Blogs, Internet Chat/Instant Messaging, etc. overlaid on Google Map visualizations

● Global strategic planning games Developed via “sponsored” open source software effort Integrate game concepts (see above) Integrate and embed pervasive CSCW environment