Computer Games, Open Source Software, and Computer Supported Work Environments Research...
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Transcript of Computer Games, Open Source Software, and Computer Supported Work Environments Research...
Computer Games, Open Source Software, and Computer Supported
Work Environments Research Opportunities
Walt ScacchiInstitute for Software Research
Game Culture and Technology LaboratoryUC Irvine
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Goals
• Establish Calit2, Game Lab, and partner network as world-leading center in networked games and visualization
• Lead the investigation, prototyping, and deployment of the Web 3.0
• Partner with industry-leading firms, government agencies, and others that want to go there with us.
Overview
● Computer Games● (Global) Open Source Software Development ● Computer Supported Cooperative Work
Environments● Possible research applications/projects
Computer Games Research
● Science Learning Games Partnering with Discovery Science Center Targeting >1M players/year Minimal training; measurable performance
● Heterogeneous game networks and devices Unexceptional.net
● Game-based CSCW Rooms Observatory/Test-bed Warrooms
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Science Learning Games• Physical interaction quest environment:
DinoQuest– Life-size dinosaurs (e.g.,120’ Argentinosaurs)– Gesture-based, embedded electronic media
activation (via user IR wand)
• Online science games: DinoQuest Online– Addressing CA science education standards
for K-6– Content and API-level interoperation with
DinoQuest– DSC Goal: migrate to MMOSLG
• DSC planning new SLG exhibits through 2010– >$5M investment– DSC developing network of three more DSCs
(Korea, Turkey, Irvine)
DSC DinoQuest Online
DinoQuest Online Reconstruction Co-Lab
8 Heterogeneous gaming in Unexceptional.net
(Global) Open Source Software Development
● Visualizing OSS project teams Global scale (WorldView Map) and heterogeneous
administrative regimes OSSD project communities are socio-technical
interaction networks● Associating resources, people (roles), tools, and
workflows● Multi-modal STIN modeling and visualization
The World View Map
The World View Map
(a) (b)
The World View Map – Organization Chart
(a) (b)
Thread TeamMariah Carrey
[email protected]: maria: # 949-897-5465
Kernel Team, Linux OS, OS Libraries
IO Team LeadMollie Navarro
[email protected]: mollie: # 949-897-3565
Project LeaderTony Gonzalves
[email protected]: tonyG: # 949-897-5465
Printer TeamDrew Carrey
[email protected]: drewC: # 949-897-3565
DeveloperEmily Oh
[email protected]: emilyO: # 949-897-5687
DeveloperPing Chen
[email protected]: Ping: # 949-897-8790
DeveloperMary Lou
[email protected]: LouMa: # 949-897-5985
DeveloperAlex Baker
[email protected]: Alex: # 949-897-5435
DeveloperSue Schaefer
[email protected]: Suess: # 949-897-4085
The World View Map – Gate Keeper View
The World View Map – Individual View
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Multi-modal Modeling of Open Source Software Developmentsequence Test { action Execute automatic test scripts { requires { Test scripts, release binaries } provides { Test results } tool { Automated test suite (xtest, others) } agent { Sun ONE Studio QA team } script { /* Executed off-site */ } }action Execute manual test scripts { requires { Release binaries } provides { Test results } tool { NetBeans IDE } agent { users, developers, Sun ONE Studio QA team, Sun ONE Studio developers } script { /* Executed off-site */ } }iteration Update Issuezilla { action Report issues to Issuezilla { requires { Test results } provides { Issuezilla entry } tool { Web browser } agent { users, developers, Sun ONE Studio QA team, Sun ONE Studio developers }
script {
<br><a href="http://www.netbeans.org/issues/">Navigate to Issuezilla </a> <br><a href="http://www.netbeans.org/issues/query.cgi">Query Issuezilla </a> <br><a href="http://www.netbeans.org/issues/enter_bug.cgi">Enter issue </a> } }
Computer Supported Cooperative Work Environments
● Collaboration infrastructure Multi-mode and multi-media collaboration (social
software) applications● Serves as platform for reconfiguration of applications or
components Integrated via networked repositories, middleware,
inter- and intra-application scripting Mix of “freeware” and open source software
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CollaborationInfrastructure
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Game-based Collaboratory Rooms
• Multiple Game Web/Visualization research rooms– HIPerWall– Interactive Classroom– Software/Enterprise Systems Observatory– Multi-sensor observational systems – Collaboration warrooms
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Game Web/Visualization Rooms
Game Research Opportunities
● Combine real-time strategy, resource management, SimCity, within a multiplayer game
● Game-based “information markets” (collective sense-making) and “hastily-formed networks” Information fusion via Google News-style clustering and
headline generation of Emails, Blogs, Internet Chat/Instant Messaging, etc. overlaid on Google Map visualizations
● Global strategic planning games Developed via “sponsored” open source software effort Integrate game concepts (see above) Integrate and embed pervasive CSCW environment