Post on 01-Jan-2016
description
Classroom constraints & the pass-back effect:
Games designed to transcend generational divides
Marjee Chmiel- The JASON Project
Nina Walia- PBS KIDS
Part 1: Classroom Constraints
• Time• Technology• Standards • Accountability
Time
Multiple Entry Points
Modified Challenges
Personal Goal Setting
Technology
• Many teachers don’t have installation permissions (avoid download-ables)
• Keep student permission constraints in mind• Have as many offline options as possible• Keep limited bandwidth in mind• Support is not optional• Build for 4 years ago
Standards
• Local standards matter most• Learning objectives must be crystal clear
(what will students be able to do that they could not do before?)
• Why does the game help students meet standards better than what the teacher was doing before?
Identify things that are the most conceptually challenging
Model Use in Classroom
Accountability
• Provide lesson plans/ worksheets for different “levels” of integration
• Keep standards up front• API integration/ achievement reports built
into game
Pass it Back!Kid Apps on Grown-Up Devices
PBS KIDS InteractiveNina Walia, Associate Director
pass-back effect: when a parent or adult passes their own mobile device to a child to occupy them when they’re on the go
»back seat of the car»at restaurants»waiting in line
pbskids.org
pbskids.org
9 million unique visitors per month
Pass-Back Effect Audience: Who They Are and What They Want
Parents AND Kids• Age range of kids: 3-6 year olds• Parents passback to distract but
educational value relieves the guilt
60% of Top 25 Paid Educational Apps Target Preschoolers
iLearn: A Content Analysis of the iTunes App Store’s Education Section, Joan Ganz Cooney Center, 2009
Pass-Back Effect Audience: Who They Are and What They Want
• Age range of kids: 3-6 year olds• Parents passback to distract but
educational value relieves the guilt• Content must be engaging and quiet
NOT Quiet
Quiet and Engaging
Pass-Back Effect Audience: Who They Are and What They Want
• Age range of kids: 2-5 year olds• Parents passback to distract but
educational value relieves the guilt• Content must be engaging and quiet• Most using iPhones vs. iPod Touch
Resources
PBS KIDS Mobile Downloads: pbskids.org/mobile
PBS KIDS Mobile Technologies & Learning Research: http://pbskids.org/read/research/mobile.html
Nina Walianwalia@pbs.org@missmodular
Thank you!
Marjee Chmielmchmiel@jason.org