Classroom constraints & the pass-back effect: Games designed to transcend generational divides
-
Upload
echo-guerrero -
Category
Documents
-
view
17 -
download
0
description
Transcript of Classroom constraints & the pass-back effect: Games designed to transcend generational divides
![Page 1: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/1.jpg)
Classroom constraints & the pass-back effect:
Games designed to transcend generational divides
Marjee Chmiel- The JASON Project
Nina Walia- PBS KIDS
![Page 2: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/2.jpg)
Part 1: Classroom Constraints
• Time• Technology• Standards • Accountability
![Page 3: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/3.jpg)
Time
![Page 4: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/4.jpg)
Multiple Entry Points
![Page 5: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/5.jpg)
Modified Challenges
![Page 6: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/6.jpg)
Personal Goal Setting
![Page 7: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/7.jpg)
Technology
• Many teachers don’t have installation permissions (avoid download-ables)
• Keep student permission constraints in mind• Have as many offline options as possible• Keep limited bandwidth in mind• Support is not optional• Build for 4 years ago
![Page 8: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/8.jpg)
Standards
• Local standards matter most• Learning objectives must be crystal clear
(what will students be able to do that they could not do before?)
• Why does the game help students meet standards better than what the teacher was doing before?
![Page 9: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/9.jpg)
Identify things that are the most conceptually challenging
![Page 10: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/10.jpg)
Model Use in Classroom
![Page 11: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/11.jpg)
Accountability
• Provide lesson plans/ worksheets for different “levels” of integration
• Keep standards up front• API integration/ achievement reports built
into game
![Page 12: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/12.jpg)
![Page 13: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/13.jpg)
Pass it Back!Kid Apps on Grown-Up Devices
PBS KIDS InteractiveNina Walia, Associate Director
![Page 14: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/14.jpg)
pass-back effect: when a parent or adult passes their own mobile device to a child to occupy them when they’re on the go
»back seat of the car»at restaurants»waiting in line
![Page 15: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/15.jpg)
pbskids.org
![Page 16: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/16.jpg)
![Page 17: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/17.jpg)
pbskids.org
9 million unique visitors per month
![Page 18: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/18.jpg)
![Page 19: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/19.jpg)
Pass-Back Effect Audience: Who They Are and What They Want
Parents AND Kids• Age range of kids: 3-6 year olds• Parents passback to distract but
educational value relieves the guilt
![Page 20: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/20.jpg)
60% of Top 25 Paid Educational Apps Target Preschoolers
iLearn: A Content Analysis of the iTunes App Store’s Education Section, Joan Ganz Cooney Center, 2009
![Page 21: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/21.jpg)
Pass-Back Effect Audience: Who They Are and What They Want
• Age range of kids: 3-6 year olds• Parents passback to distract but
educational value relieves the guilt• Content must be engaging and quiet
![Page 22: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/22.jpg)
NOT Quiet
![Page 23: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/23.jpg)
Quiet and Engaging
![Page 24: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/24.jpg)
Pass-Back Effect Audience: Who They Are and What They Want
• Age range of kids: 2-5 year olds• Parents passback to distract but
educational value relieves the guilt• Content must be engaging and quiet• Most using iPhones vs. iPod Touch
![Page 25: Classroom constraints & the pass-back effect: Games designed to transcend generational divides](https://reader038.fdocuments.in/reader038/viewer/2022110211/5681322d550346895d9891c4/html5/thumbnails/25.jpg)
Resources
PBS KIDS Mobile Downloads: pbskids.org/mobile
PBS KIDS Mobile Technologies & Learning Research: http://pbskids.org/read/research/mobile.html