Post on 18-Feb-2017
Deinhibitiser
Introduction
Trust building
Behavioural contract
ActivityBrief
Game
ReviewProcess
ActivityBrief
Initiative(Problem-solving activity)
Final Review& Closure
I n d I v I d u a l & G r o u p
G o a l s
The Adventure Wave Schoel & Prouty
ReviewProcess
Ener
gise
rs
Stage I - Ice breakersWhat the activities achieve: Allow group members to
get to know each other better.
Have Fun, Lots of laughter Get comfortable with each
other Non-threatening activities Cause no frustration
amongst members No arguments Non-competitive Everybody wins
ActivitiesGiants Elves WizardsImpulse / Hand squeezeZip ZapRope pushShoe song
Stage II - De-inhibitizersWhat the activities achieve:• Create a Supportive
environment• Help build Confidence • Participants risk more than
in ice-breakers• Activities are more
threatening – emotionally & physically
• Trying harder is presented as a value
• Some physical contact
ActivitiesHow do you do?Person to personWalk my walkTag gamesMoonballGroup munchHuman bridge
Stage III - Trust Building What the activities achieve:• At this stage group
members are comfortable with each other.
• There is a sense of camaraderie & belonging to the group
• Introduce a level of risk that may cause some fear as a response.
• Get people to lean on each other and take responsibility for each other.
ActivitiesHuman ladderBlind games (walk, Team radar, Sherpa walk, Line)Drive my carHog callBlades of grassYurt circle
Stage IV - CommunicationWhat the activities achieve:• With some level of trust
established, they are able to take on more threatening endeavours.
• Encourage sharing – verbal & non-verbal.
• Problem solving approach is introduced
• Introduces concepts and experiences of Teamwork & Leadership
• Sharing of responsibilities• Develop skills to better express
themselves to each other.• More intense, involved
participation. ActivitiesGroup juggleTangle / knotsFox & squirrel (AITC/L)Line-UpsPuzzlers (AITC/L)Trolleys, Minefield, TangramsShapes & Colours (with alphabets)
Stage V - Decision-Making & Problem-solvingWhat the activities achieve:• Requires the group to cooperate, communicate and reach
consensus.• Requires them to listen to each other.• Gets them to accept differences and move on with the task.• They are given a task and LET GO (allowed to discover the
solution for themselves).• The activities are regarded as real life simulations.• Facilitator’s Note: • Observe them, but do not interfere or rescue! Sometimes
failure is necessary on the journey to success.• Facilitate, ask questions and help them find their own way to
solutions.Use ‘Brainstorming’ & Consensus’ Rules cards.ActivitiesBlind polygon / squareTraffic jamTangramsBridge ItHuman MonsterPunctured drum / pipe
Stage VI - Social Responsibility What the activities achieve:• Requires members to think and feel.• Members respond to social problems.• Learn to acknowledge their feelings and relationships with
others.
Stage VII - Personal Responsibility What the activities achieve:• Activities challenge each members, putting them in
stressful but safe surroundings.• They are required to fulfil challenges and goals they set
for themselves.• Individuals may be challenged to look at inwards, at
themselves by asking questions, and feedback from group members.
• Involves a high level of psychological and emotional Risk-taking.