Adobe Flash CS3 Revealed

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Adobe Flash CS3 Revealed. CHAPTER 2: DRAWING OBJECTS IN ADOBE FLASH. Chapter 2 Lessons. Use the Flash drawing tools Select objects and apply colors Work with drawn objects Work with text and text objects Work with layers and objects. Chapter 2. - PowerPoint PPT Presentation

Transcript of Adobe Flash CS3 Revealed

Adobe Flash CS3 Revealed

CHAPTER 2: DRAWING OBJECTS IN ADOBE FLASH

Chapter 2 Lessons

1. Use the Flash drawing tools

2. Select objects and apply colors

3. Work with drawn objects

4. Work with text and text objects

5. Work with layers and objects

Chapter 2

Flash creates and manipulates vector graphics

Vector format vs. bitmap format

Bitmap graphics are based on pixels

Altering pixels can result in jagged edges

Drawing Objects in Adobe Flash

Chapter 2

Represent images using lines, curves

Can resize without losing image quality

Generally smaller than bitmap images

Not as effective at bitmaps for photo-realistic images

Vector Graphics

Chapter 2

Modifying Vectors

Objects created using Flash drawing tools have a stroke, a fill, or both

Strokes can be segmented into smaller lines

You can modify the size, shape, rotation, and color of each stroke, fill and segment

Chapter 2

Flash Drawing Modes

Merge Drawing Model

Object Drawing Model

Chapter 2

Flash Drawing Tools

Selection

Used to select an object or parts of an object such as the stroke or fill, and to reshape objects

Subselection

Used to select, drag, and reshape

Free Transform

Used to transform objects by rotating, scaling, skewing, and distorting

Gradient Transform

Used to transform a gradient fill by adjusting the size, direction, or center of the fill

Chapter 2

The Drawing Tools

Lasso

Used to select objects or parts of objects

Pen

Used to draw lines and curves by creating a series of dots

Text

Used to create and edit text

Chapter 2

The Drawing Tools

Line

Used to draw straight lines

Oval

Used to draw oval and circular shapes

Rectangle

Used to draw rectangular and square shapes

Polystar

Used to draw polygons and stars

Chapter 2

The Drawing Tools

Pencil

Used to draw freehand lines

Brush

Used to paint with brush-like strokes

Ink Bottle

Used to apply line colors and thickness to a stroke

Chapter 2

The Drawing Tools

Paint Bucket

Used to fill enclosed areas of a drawing with color

Eyedropper

Used to copy stroke, fill and text attribute from one object to another

Eraser

Used to erase lines and fills

Chapter 2

Fig. 1: Flash Tools

SelectionSubselection

Free TransformLasso

PenTextLineRectangle (oval,etc.)PencilBrushSelectionPaint BucketEyedropper

Eraser

HandZoom

Stroke Color

Fill Color

Object Drawing (deselected)

Chapter 2

Fig. 3: Objects Created with Drawing Tools

Chapter 2

Fig. 5: Setting Anchor Points to Draw an Arrow

Chapter 2

Fig. 7: Images Drawn Using Drawing Tools

Chapter 2

Fig. 8: Selected Object

Chapter 2

Selecting Objects

Before you can edit a drawing, you first must select the object, or part of the objects

Objects are made up of a stroke(s) and a fill

Strokes and fills can be selected independently

Strokes can have several segments

Chapter 2

Using the Selection Tool

To select only the fill, click just the fill

To select only the stroke, click just the stroke

To select both the fill and the stroke, double-click the object or draw a marquee around it

To select part of an object, drag a marquee that defines the area you wish to select

To deselect an item(s), click a blank area of the stage

Chapter 2

Fig. 9: Selected Objects

Chapter 2

Using the Lasso Tool

Provides more flexibility when selecting an area of the stage

Use the tool in a freehand manner to select any size and shape of area

Use the Polygon Mode option to draw straight lines and connect them

Chapter 2

Two Drawing Models

Merge Drawing Model mode

Stroke and fill are separate

Stroke and fill can be individually selected

Object Drawing Model mode

Stroke and fill are combined and cannot be selected individually

Use the Break Apart option from the Modify menu to separate the stroke and fill

Chapter 2

Object Drawing Model

In either mode you can turn off the fill or the stroke when drawing an object

You can toggle between the two modes using the Object Drawing icon in the options section of the Tool panel

Chapter 2

Working with Colors

Change color of the stroke or fill

Stroke Color and Fill Color tool

Located on colors section of Tool panel

Click and select a color swatch on the color palette

The Color palette

Can type in a six character code that represents the RGB values

Chapter 2

Fig. 11: Color Palette

Hexadecimal number showing shade of gold

Chapter 2

Working with Gradients

A gradient is a color fill that makes a gradual transition from one color to another

Apply a gradient with the Paint Bucket Tool

The position of the Paint Bucket Tool determines the direction of the gradient fill

Chapter 2

Fig. 18: Gradient Transform Handles

Handles are used to adjust gradiant effect

Chapter 2

Copying and Moving Objects

Objects can be copied and pasted

You move an object by:

selecting it and dragging it to a new location

You precisely position an object by selecting it and then pressing the arrow keys, which move the selection up, down, left, and right in small increments

In addition, the X and Y coordinates in the Property inspector can be used to position an object exactly on the stage

Chapter 2

Transforming Objects

Objects can be transformed with the Free Transform Tool

Select the object, then the tool to display the eight square-shaped handles and center circular transformation point

Rotate and Skew, Scale, Distort, Envelope

Chapter 2

Objects can be enlarged or reduced in size

Use the Scale option of the Free Transform tool

Drag corner handles to resize the object without changing its proportions

If you drag one of the middle handles, the object will be reshaped as taller, shorter, wider, or narrower

Resizing an Object

Chapter 2

Rotating and Skewing an Object

Select the object, click the Free Transform tool, click the Rotate and Skew option

Use the Distort and Envelope options to reshape an object by dragging its handles

Chapter 2

Fig. 20: Using Handles to Manipulate and Object

Chapter 2

Reshaping a Segment of an Object

The Subselection tool can be used to reshape a segment of an object

The Selection tool can be used to reshape the edge of an object

When you point to the edge, the pointer displays an arc symbol

You can drag the edge of an object by using the Arc pointer

If the selection tool points to a corner of an object, the pointer displays an L-shaped symbol

Chapter 2

Fig. 21: Using the Selection Tool to Distort an Object

Chapter 2

Flipping an Object

You can use a Flip option on the Transform menu to flip an object horizontally or vertically

The Remove Transform Command allows you to restore an object to its original state

Chapter 2

Fig. 26: Using the Transform Panel to Rotate an Object

Chapter 2

Flash provides a lot of flexibility when formatting text

Typeface (font)

Size

Style (bold, italic)

Color (including gradients)

Transformation

Work with Text

Chapter 2

Entering Text and Changing the Text Block

Text is entered into “Text Blocks”

Text Blocks expand as more text is entered and may extend beyond the edge of the stage

You can adjust the size to a fixed width by dragging the handle in the upper right corner

Chapter 2

Fig. 35: Using the Text Tool

Chapter 2

Changing Text Attributes

The Properties panel allows you to change the font, size and style of a single character or an entire text block

FIGURE 32 The Properties Panel when a text object is selected

Chapter 2

Fig. 36: Properties Panel When Text Object Is Selected

Chapter 2

Working with Paragraphs

Flash acts similar to a word processor

You can align paragraphs

Left, Right, Center, Justified

Use the Properties panel to:

Set margins, indents, and line spacing

Chapter 2

Transforming Text

Text is an object, and can therefore be transformed like other objects in Flash

The entire text block gets transformed

Use “Break Apart” command to transform individual letters

Chapter 2

Fig. 41: Skewing the Text

Chapter 2

Fig. 42: Reshaping a Letter

Chapter 2

Learning about Layers

Two types of spatial organization

Position of objects on the stage

Stacking order of objects that overlap

Layers are used on a timeline as a way to organize objects

Placing objects on their own layer makes them easier to work with

Chapter 2

Normal (default layer type)

All objects on these layers appear in the movie

Guide (Standard and Motion)

Standard guide layers serve as a reference point for positioning objects on the stage

Motion guide layers are used to create a path for animated objects to follow

Six Types of Layers

Chapter 2

Guided

A layer that contains an animated object, linked to a Motion Guide layer

Mask

A layer that contains and reveals portions of another layer

Masked

A layer that contains the objects that are hidden and revealed by a Mask layer

Folder

A layer that can contain other layers

Six Types of Layers

Chapter 2

Fig. 44: Layer Properties Dialog Box

Chapter 2

Working with Layers

Using the Layer Properties dialog box allows you to:

Specify the type of a layer

Name a layer

Show/Hide a layer

Lock a layer

View layers as outlines

Chapter 2

Fig. 44: Layers Section of the Timeline

Chapter 2

Using a Guide Layer

Used to align objects on the stage

Use the Layer Properties Dialog box to set the layer as a guide

Turn on “Snap to Guides”

Drag the desired object to the guide line

Chapter 2

Fig. 46: A Guide Layer

Guide layer

Chapter 2

Distributing Text to Layers

Used when text blocks are made up of more than one character

Distributes text to its own respective layer

Chapter 2

Fig. 48: Distributing Text to Layers

Chapter 2

Allows you to organize layers by creating folders and grouping other layers in them

Using Folder Layers

Chapter 2

Fig. 49: A Folder Layer

Chapter 2

Chapter 2 Tasks

1. Use the Flash drawing tools

2. Select objects and apply colors

3. Work with drawn objects

4. Work with text and text objects

5. Work with layers and objects

Chapter 2