A 3D MODEL BASED INDOOR NAVIGATION SYSTEM FOR HUBEI PROVINCIAL MUSEUM W. Xu, M. Kruminaite, B....

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A 3D MODEL BASED INDOOR NAVIGATION SYSTEM FOR HUBEI PROVINCIAL MUSEUM

W. Xu, M. Kruminaite, B. Onrust, H. Liu, Q. Xiong, S. Zlatanova

Previous projects

2006

2007

2008

2009 2010

2011

2008

2012

Synthesis project 2013

• The overall goal is a 3D multi-purpose indoor navigation application for the Hubei Provincial Museum

• 3D model of Wuhan• The first activity of the JRC Wuhan-TUDelft

Supervisors:• Edward Verbree• Qing Zhu, Sisi Zlatanova

Key issues

• Localisation• System architecture• Model & Database• Network & Navigation• User interface & Visualisation

System Architecture

System Components:

• Sever (DBMS) • Web services• Application (HTML&Unity)

Model and database

• One model for all: localization, navigation, 3D visualization (CityGML) and context information (exhibits)

• PostGIS:• Native geometric data type• Spatial index• Plenty spatial analysis functions, also in pgRouting module

Database Design and Implementation Relationships between tables

FunctionalitiesLocalizationNavigation3D VisualizationContext Service

CityGML existingNM

Network Extraction

Indoor research and applications

Claramunt and Ray., 2010

Bandi and Thalmann, 1998

Lorenz et al 2006

http://w5.cs.uni-sb.de/~stahl/yamamoto

Google Indoor on Mobile

3D Grid: fly over, fly under

Junqiao (John) Zhao, TUDelft

Surface for navigation

• Height of the storey• Filter all the bottom faces of doors,

walls and floors. • Clean the overlapping parts of those

bottom faces

manual

Network Extraction

Semi-automatic approach:• Constrained Delaunay Triangulation (Triangle Python library). • Center points of the triangles, doors and exhibits• Connecting center points of adjacent triangles, doors and

exhibits

3D Network Extraction

Navigation between floors stacking the layers of 2D

The vertical connections has to be created.

Height information has to be assigned to all nodes.

(not done)

(Till et al 2011)

3D Mobile visualization

Mobile visualization technology

• Local visualization– Graphic API: OpenGL ES and Mobile 3D Graphics

API– Game engine

• Remote visualization – Web visualization : HTML5 and WebGL

Pipeline of 3D visualization in Unity3D

Import 3D model

Create scenePath

visualizationExport to android

Route info (.txt)

Model(.dae)

User interface

User Interface

Main menu

Images show the exhibits. By pressing one of them, the route to them is then displayed in a 3D scene on the screen

Path Visualization

• The user’s location (starting point as red sphere).

• The path as pink line

Future Work

• Different user types in the application.• Extraction of 3D navigation network. • 3D model storage in the database.• Information about objects (exhibits) in the

mobile device.

Acknowledgements

Thank You!

Questions?