5++ Project Presentation

Post on 04-Jul-2015

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Game presentation at Izmir University of Economics

Transcript of 5++ Project Presentation

Multiplayer Mobile Tactical Action Game

5++

PresenterAlper Silistre

alper_silistre@hotmail.com

We are Software Developers at Izmir University of Economics

We have been developing games for 1 year

We already created several simple games

We would like to complete and publish our mobile game as good as possible

Currently we are at the stage of creating main functionalities

Overview

Lots of clone Multiplayer Mobile Games (Clash of Clans,Game of War,Boom Beach.)

Even they achived millions of players, they scared a lot more

Huge imbalance between new and old players

Newcomers rapidly quit because of uncompetitive game

Some in-app purchase elements give advantage who pays

Player who doesnt want to pay feels unfair. Doesnt see any sense to continue to play

We design our games for this problem

In-app purchase will visually customise characters, does not effect game directly

The Problem

Main reason for this, Game Developers first thinking about making money, then creating their games

We want to create an entertaining and playable game so everybody can play it

We focus this problem because we want everyone plays together(People who pays for games and who does not)

The Problem

966 millions, or % 78 of all 1.2 billions of gamers worldwide play mobile games.

Market Size

Alper Silistre

Ayberk Yatağan

Burak Alakuş

Emre Pak

İhsan Kocaşaban

Team

Alper – Emre – İhsan

Death Circle

Defuser X

Ayberk – Burak

LifeCycle

FreeLancer

Game Jam

We are using Unity 3D engine

Because of we all Software Developers, we are not capable of creating professional 3D arts and models for our games. So we used free and created simple models so far

We decide all requirements and game decisions

Game

3D isometric action game

Players manage their own hero/character

2 Secret missions beginning of each round -> Kill or Defend

To gain point, mission has to be done without dying

No one see others health, ammunition, mission

Game based on trust and taking risks

No high skills for playing. Just thinking and guessing

10 players and 10 round(1 minute per round)

Highest score win

Game

Project Scene

Project Scene

Game

Our customers are mobile device owners around the world.

152M North Americans play mobile games, and 66M pay to play them.

Paying North American mobile game players spend an average of $6.21 per month.

Game will be free. There will be an ads and in-app purchases.

In-app purchases does not change balance of a game but allow players to customise their characters.

Probably $X for Advertisement removal.

Customers

Apple Store

Google Play

Windows Store

Free game with ads.

We could think to agree with publishers because of their ability to make advertisement.

Go to Market

http://www.statisticbrain.com/mobile-phone-app-store-statistics/

http://www.gartner.com/newsroom/id/2614915

http://skillz.com/blog/2013/03/05/65-mobile-gaming-stats-to-impress-your-friends/

http://www.newzoo.com/infographics/infographic-global-mobile-landscape-reloaded/

http://www.factbrowser.com/facts/15457/

http://www.factbrowser.com/facts/15458/

http://www.statista.com/statistics/269831/mobile-gaming-revenue-in-the-united-states/

http://www.bigfishgames.com/blog/2014-global-gaming-stats-whos-playing-what-and-why/

Sources

Questions ?

Alper Silistre

Thank You