5++ Project Presentation
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Transcript of 5++ Project Presentation
![Page 2: 5++ Project Presentation](https://reader033.fdocuments.in/reader033/viewer/2022060200/559803911a28ab85458b483c/html5/thumbnails/2.jpg)
We are Software Developers at Izmir University of Economics
We have been developing games for 1 year
We already created several simple games
We would like to complete and publish our mobile game as good as possible
Currently we are at the stage of creating main functionalities
Overview
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Lots of clone Multiplayer Mobile Games (Clash of Clans,Game of War,Boom Beach.)
Even they achived millions of players, they scared a lot more
Huge imbalance between new and old players
Newcomers rapidly quit because of uncompetitive game
Some in-app purchase elements give advantage who pays
Player who doesnt want to pay feels unfair. Doesnt see any sense to continue to play
We design our games for this problem
In-app purchase will visually customise characters, does not effect game directly
The Problem
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Main reason for this, Game Developers first thinking about making money, then creating their games
We want to create an entertaining and playable game so everybody can play it
We focus this problem because we want everyone plays together(People who pays for games and who does not)
The Problem
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966 millions, or % 78 of all 1.2 billions of gamers worldwide play mobile games.
Market Size
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Alper Silistre
Ayberk Yatağan
Burak Alakuş
Emre Pak
İhsan Kocaşaban
Team
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Alper – Emre – İhsan
Death Circle
Defuser X
Ayberk – Burak
LifeCycle
FreeLancer
![Page 9: 5++ Project Presentation](https://reader033.fdocuments.in/reader033/viewer/2022060200/559803911a28ab85458b483c/html5/thumbnails/9.jpg)
Game Jam
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We are using Unity 3D engine
Because of we all Software Developers, we are not capable of creating professional 3D arts and models for our games. So we used free and created simple models so far
We decide all requirements and game decisions
Game
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3D isometric action game
Players manage their own hero/character
2 Secret missions beginning of each round -> Kill or Defend
To gain point, mission has to be done without dying
No one see others health, ammunition, mission
Game based on trust and taking risks
No high skills for playing. Just thinking and guessing
10 players and 10 round(1 minute per round)
Highest score win
Game
![Page 12: 5++ Project Presentation](https://reader033.fdocuments.in/reader033/viewer/2022060200/559803911a28ab85458b483c/html5/thumbnails/12.jpg)
Project Scene
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Project Scene
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Game
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Our customers are mobile device owners around the world.
152M North Americans play mobile games, and 66M pay to play them.
Paying North American mobile game players spend an average of $6.21 per month.
Game will be free. There will be an ads and in-app purchases.
In-app purchases does not change balance of a game but allow players to customise their characters.
Probably $X for Advertisement removal.
Customers
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Apple Store
Google Play
Windows Store
Free game with ads.
We could think to agree with publishers because of their ability to make advertisement.
Go to Market
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http://www.statisticbrain.com/mobile-phone-app-store-statistics/
http://www.gartner.com/newsroom/id/2614915
http://skillz.com/blog/2013/03/05/65-mobile-gaming-stats-to-impress-your-friends/
http://www.newzoo.com/infographics/infographic-global-mobile-landscape-reloaded/
http://www.factbrowser.com/facts/15457/
http://www.factbrowser.com/facts/15458/
http://www.statista.com/statistics/269831/mobile-gaming-revenue-in-the-united-states/
http://www.bigfishgames.com/blog/2014-global-gaming-stats-whos-playing-what-and-why/
Sources
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Questions ?
Alper Silistre
Thank You