Transcript of 1 Ideas for Future Research Anirudha Joshi Industrial Design Centre, IIT Bombay February 2013.
- Slide 1
- 1 Ideas for Future Research Anirudha Joshi Industrial Design
Centre, IIT Bombay February 2013
- Slide 2
- 2 human computer interaction design for Indian needs software
engineering
- Slide 3
- 3 human computer interaction design for Indian needs software
engineering Text input in Indic scripts
- Slide 4
- 4 4
- Slide 5
- 5 Source: An Installation in IDC
- Slide 6
- 6
- Slide 7
- 7
- Slide 8
- 8 Source: Anshuman Kumar
- Slide 9
- Task Success /5 Users 9 Without help p (one tailed) Nokia
(0.208) Samsung (0.195) Sony (0.001) Total p (one tailed) Nokia
(0.000) Samsung (0.010) Sony (0.000)
- Slide 10
- Swarachakra Logically structured (based on the structure of the
script) All consonants visible Wheel with vowel modifiers pops up
around the consonants 10
- Slide 11
- Swarachakra 11
- Slide 12
- Three Designs Disha Also completely logical Consonants
displayed in groups Most frequent character in the centre, accessed
on tap Other characters need a slide Finger input possible large
area for each button 12
- Slide 13
- Swarachakra 13
- Slide 14
- Independent variables Age Mobile phone experience Education
Writing skills Reading skills Confidence of mobile phone task First
time usability test 19 words graded on difficulty Speed, errors,
confidence Longitudinal test 10 short paragraphs typed over a
period of 2 weeks in 10 sessions Speed, errors, confidence
Evaluations 14
- Slide 15
- Results Longitudinal Test: Speed 15
- Slide 16
- Results Longitudinal Test: Errors 16
- Slide 17
- Results Longitudinal Test: Confidence 17
- Slide 18
- 18 human computer interaction design for Indian needs software
engineering Text input in Indic scripts Design for people with less
education Appropriate user models for emerging economies
Audio-visual interfaces Voice-based socialisation on phones
- Slide 19
- Evaluating Anonymous Social Networking for HIV Patients with
Social Prototypes 19
- Slide 20
- 20 human computer interaction design for Indian needs software
engineering Text input in Indic scripts Design for people with less
education Appropriate user models for emerging economies
Audio-visual interfaces Voice-based socialisation on phones
Way-finding and navigation
- Slide 21
- Way-finding Through Audio-Visual Interfaces Can landmark-based
navigation work for users with lower levels of education? Two
Audio-Visual Interfaces Traditional map-based navigation with voice
support Landmark-based navigation with voice and picture support
21
- Slide 22
- 22 Traditional Map-based Navigation 22
- Slide 23
- 23 Landmark-based Navigation
- Slide 24
- Results India HCI 2012 24 Traditional Map-based Navigation
Landmark-based Navigation No. of users10 No. of users reached79
Avg. success score20.829.8 Avg. time taken18.5 minutes19.7 minutes
Avg. error1.88 per route0.88 per route SUS score78.7581.00
- Slide 25
- 25 human computer interaction design for Indian needs software
engineering Text input in Indic scripts Design for people with less
education Appropriate user models for emerging economies
Audio-visual interfaces Voice-based socialisation on phones
Way-finding and navigation Usable security
- Slide 26
- Security Usable by Less Educated Users 26
- Slide 27
- 27 human computer interaction design for Indian needs software
engineering Text input in Indic scripts Design for people with less
education Appropriate user models for emerging economies
Audio-visual interfaces Voice-based socialisation on phones
Way-finding and navigation Usable security Teaching Indic scripts
to children
- Slide 28
- Toy for teaching Devanagari 1. Home-based Sitting-position
Single/Multi player
- Slide 29
- CONCEPT 1 29 The child places the same alphabet again ( ).
- Slide 30
- CONCEPT 2 30 Lot of fishes come with the word .
- Slide 31
- Toy for teaching Devanagari
- Slide 32
- Slide 33
- Slide 34
- Slide 35
- 35 human computer interaction design for Indian needs software
engineering Text input in Indic scripts Design for people with less
education Appropriate user models for emerging economies
Audio-visual interfaces Voice-based socialisation on phones
Way-finding and navigation Usable security Teaching Indic scripts
to children Localisation
- Slide 36
- 36 . . :
- Slide 37
- Simplify, un-sanskritise text , Use explicit noun-verbs Call
(make call) = Cool commands, metaphors are lost in translations Go
(where?) = Answer = Register = Dont use English words where you
dont need them Use English words where you need them Loudspeaker =
. . Contacts = , Edit number = Get the grammar right (sequence
matters) Principles of Good Localisation 37
- Slide 38
- Localisation 38
- Slide 39
- 39 human computer interaction design for Indian needs software
engineering Text input in Indic scripts Design for people with less
education Appropriate user models for emerging economies
Audio-visual interfaces Voice-based socialisation on phones
Way-finding and navigation Usable security Teaching Indic scripts
to children Localisation HCI+SE process integration Goals for
specific contexts Industrial, commercial, social Software
ethnography
- Slide 40
- activities that contribute to Relative contribution of HCI
activities to usability goals achievement validates HCI Activities
Framework is compared to Index of Integration Usability Goals
Setting Tool followsresults in has helps set evaluates the design
against Correlation evaluates fidelity Process models integrating
HCI activities with SE Waterfall Agile RUP informs integration with
Contributions 1/3 important goals are not achieved 8 latent goals
Validated by comparing with traditional UEs Product vs. Services
Usability Goals Achievement Metric Agile vs. Waterfall
- Slide 41
- 41 human computer interaction design for Indian needs software
engineering Text input in Indic scripts Design for people with less
education Appropriate user models for emerging economies
Audio-visual interfaces Voice-based socialisation on phones
Way-finding and navigation Usable security Teaching Indic scripts
to children Localisation HCI+SE process integration Goals for
specific contexts Industrial, commercial, social Software
ethnography