1. CLASSICAL COLUMNS...window metaphor 25 25 CLASSICAL SCREEN screens out what is outside its frame...

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Transcript of 1. CLASSICAL COLUMNS...window metaphor 25 25 CLASSICAL SCREEN screens out what is outside its frame...

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Agenda

Agenda

Agenda

1 Classical Columns2 Digital Columns2 Digital Columns3 Cylindrical Screens 4 Interactive Columns 5 Discussion

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1. CLASSICAL COLUMNS

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2. DIGITAL COLUMNS

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DIGITAL COLUMNS

Rotating LED displays (Dynascan, Kinoton)Cylindrical LED displaysFraunhofer VR Object DisplayFraunhofer VR Object Display

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VR OBJECT DISPLAY

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DISPLAY MODES

2D Mode3D Stereo ModeVR Object ModeVR Object Mode

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SPECIFICATIONS

height 2.2 m, diameter 1.5 m3D rear projection by 8 standard projectors2048 x 512 resolution2048 x 512 resolutionmagnetical and optical tracking systemdirected sound system

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HARDWARE

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HARDWARE

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IMAGE CORRECTION

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SOFTWARE

Realtime autocalibration softwareEdgeless image blendingDistributed rendering of visualisationDistributed rendering of visualisationDisplayed contents VRML scenes

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3. CYLINDRICAL SCREENS

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AMBIENT AND SITUATION

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DEGREES OF FREEDOM

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DEGREES OF FREEDOM

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MULTI USER INTERACTION

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MULTI USER INTERACTION

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VIEWER POSITION

usually no „frontal viewing“

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POSTER POSITION

interacts towards anunknown direction

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CLASSICAL SCREEN

rectangular frame

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CLASSICAL SCREEN

screen layout dependson its framing

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CLASSICAL SCREEN

window metaphor

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CLASSICAL SCREEN

screens out what is outside its frame

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CINEMA SCREEN (immersive)

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CAVE (total immersive)

virtual spacephysical space

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CYLINDRICAL SCREEN (non-immersive)

physical spacevirtual

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CYLINDRICAL SCREEN (non-immersive)

convex shape

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CYLINDRICAL SCREEN

section of view

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IMAGES AND MOVIES

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PANORAMA

i i tviewpoint

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PANORAMA

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TYPOGRAPHY

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TYPOGRAPHY

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4. INTERACTIVE COLUMNS

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CHARACTERISTIC 1

„interacts towardsunknown direction“

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CHARACTERISTIC 2

„No Left, No Right, no Beginning and no End“

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INTERACTION TECHNIQUES

Multitouch (direct but explicit only)Face, Facial Expressions (frontal viewing only)Gestures (close up subtle interaction)Gestures (close-up, subtle interaction)Position and Movements (allow implicit initial)

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SENSOR INTERFACE

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SENSOR INTERFACE

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IMPLICIT INITIAL INTERACTION

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IMPLICIT INITIAL INTERACTION

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REACTIVE COLUMN

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MULTIPLAYER GAMES

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DISCUSSION

What are suitable sites of installation?What are the benefits for advertisers and viewers?Further ideas of advertisements?Further ideas of advertisements? How can the interaction technique be refined?How might a user study of this prototype be designed?

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CONTACT

Gilbert Beyergilbert.beyer@pst.ifi.lmu.de

Stefan Klosestefan.klose@first.fraunhofer.de

Karsten IsakovichKarsten Isakovich Karsten.isakovic@first.fraunhofer.de

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