1. CLASSICAL COLUMNS...window metaphor 25 25 CLASSICAL SCREEN screens out what is outside its frame...
Transcript of 1. CLASSICAL COLUMNS...window metaphor 25 25 CLASSICAL SCREEN screens out what is outside its frame...
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Agenda
Agenda
Agenda
1 Classical Columns2 Digital Columns2 Digital Columns3 Cylindrical Screens 4 Interactive Columns 5 Discussion
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1. CLASSICAL COLUMNS
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2. DIGITAL COLUMNS
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DIGITAL COLUMNS
Rotating LED displays (Dynascan, Kinoton)Cylindrical LED displaysFraunhofer VR Object DisplayFraunhofer VR Object Display
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VR OBJECT DISPLAY
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DISPLAY MODES
2D Mode3D Stereo ModeVR Object ModeVR Object Mode
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SPECIFICATIONS
height 2.2 m, diameter 1.5 m3D rear projection by 8 standard projectors2048 x 512 resolution2048 x 512 resolutionmagnetical and optical tracking systemdirected sound system
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HARDWARE
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HARDWARE
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IMAGE CORRECTION
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SOFTWARE
Realtime autocalibration softwareEdgeless image blendingDistributed rendering of visualisationDistributed rendering of visualisationDisplayed contents VRML scenes
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3. CYLINDRICAL SCREENS
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AMBIENT AND SITUATION
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DEGREES OF FREEDOM
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DEGREES OF FREEDOM
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MULTI USER INTERACTION
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MULTI USER INTERACTION
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VIEWER POSITION
usually no „frontal viewing“
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POSTER POSITION
interacts towards anunknown direction
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CLASSICAL SCREEN
rectangular frame
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CLASSICAL SCREEN
screen layout dependson its framing
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CLASSICAL SCREEN
window metaphor
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CLASSICAL SCREEN
screens out what is outside its frame
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CINEMA SCREEN (immersive)
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CAVE (total immersive)
virtual spacephysical space
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CYLINDRICAL SCREEN (non-immersive)
physical spacevirtual
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CYLINDRICAL SCREEN (non-immersive)
convex shape
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CYLINDRICAL SCREEN
section of view
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IMAGES AND MOVIES
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PANORAMA
i i tviewpoint
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PANORAMA
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TYPOGRAPHY
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TYPOGRAPHY
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4. INTERACTIVE COLUMNS
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CHARACTERISTIC 1
„interacts towardsunknown direction“
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CHARACTERISTIC 2
„No Left, No Right, no Beginning and no End“
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INTERACTION TECHNIQUES
Multitouch (direct but explicit only)Face, Facial Expressions (frontal viewing only)Gestures (close up subtle interaction)Gestures (close-up, subtle interaction)Position and Movements (allow implicit initial)
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SENSOR INTERFACE
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SENSOR INTERFACE
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IMPLICIT INITIAL INTERACTION
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IMPLICIT INITIAL INTERACTION
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REACTIVE COLUMN
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MULTIPLAYER GAMES
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DISCUSSION
What are suitable sites of installation?What are the benefits for advertisers and viewers?Further ideas of advertisements?Further ideas of advertisements? How can the interaction technique be refined?How might a user study of this prototype be designed?
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CONTACT
Gilbert [email protected]
Stefan [email protected]
Karsten IsakovichKarsten Isakovich [email protected]
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