Finding Next Gen CryEngine2 Martin Mittring Lead Graphics Programmer Crytek GmbH.
Ambient Occlusion Fields and Decals in Infamous 2 Nathan Reed Rendering Programmer, Sucker Punch Productions.
Real-Time Game Physics Approaches to create realistic motion for a game: 1. For artists to author keyframe animations that give the appearance of being.
Part of Aberdeen Property Investors Real Estate Investment Market Russia – Experiences and Expectations Cannes, 11 March 2009 Dr Thomas Beyerle DEGI mbH,
CSE 681 Bounding Volumes. CSE 681 Bounding Volumes Use simple volume enclose object(s) tradeoff for rays where there is extra intersection test for object.
1 Right of Passage. Chapter 5.1 Graphics 3 Overview Fundamentals High-Level Organization Rendering Primitives Textures Lighting The Hardware Rendering.
CSCE 590E Spring 2007 Graphics II By Jijun Tang. Fundamentals Frame and Back Buffer Visibility and Depth Buffer Stencil Buffer Triangles Vertices Coordinate.
3D Concepts UNIT 3. 3-D Coordinate Spaces Remember what we mean by a 3-D coordinate space x axis y axis z axis P y z x Right-Hand Reference System.
Today … The rendering pipeline in detail What is OpenGL First OpenGL program Details about modeling.
3D Concepts Coordinate Systems Coordinates specify points in space 3D coords commonly use X, Y, & Z A vertex is a 'corner' of an object Different coordinate.