Ccv shadow volumes_supporting_slides
CS 354 Transformation, Clipping, and Culling
SIGGRAPH 2012: GPU-Accelerated 2D and Web Rendering
GTC 2012: GPU-Accelerated Path Rendering
Visibility Optimization for Games
Advanced Visual Effects with Direct3D 10am – 11am Tessellation and DirectCompute Performance Jon Story (AMD), Nick Thibieroz (AMD), Cem Cebenoyan (NVIDIA)
Computer Graphics Inf4/MSc 1 Computer Graphics Lecture 4 View Projection Taku Komura.
Webilea: The OpenWebGlobe Project
Game Programming 12 - Shaders
Computer Graphics Visible Surface Determination. Goal of Visible Surface Determination To draw only the surfaces (triangles) that are visible, given a.
10/07/03CS679 - Fall 2003 - Copyright Univ. of Wisconsin Last Time Spatial data structures.