CS 354 Graphics Math
CS 354 Transformation, Clipping, and Culling
Data oriented design and c++
Real-Time Non-Photorealistic Shadow Rendering
An Application Specific Reconfigurable Graphics Processor Hans Holten-Lund IMM, DTU Graphics Vision Day, 13. Juni 2003.
Volumetric Lighting for Many Lights in Lords of the Fallen
es_cm_spec_2.0
OpenGL ES 1.1 и 2.0 для разработки iPhone игр
Gpu Programming With GPUImage and Metal
CS179: GPU Programming Lecture 1: Introduction. Today Course summary Administrative details Brief history of GPU computing Introduction to CUDA.
CHAPTER 10 Alpha Blending and Fog © 2008 Cengage Learning EMEA.
Announcments Sign up for crits!. Reading for Next Week FvD 16.1-16.3 – local lighting models GL 5 – lighting GL 9 (skim) – texture mapping.