Plexus 2 Documentation
Carnegie Mellon University Danny Bickson Yucheng Low Aapo Kyrola Carlos Guestrin Joe Hellerstein Alex Smola Parallel Machine Learning for Large-Scale Graphs.
Ray tracing. New Concepts The recursive ray tracing algorithm Generating eye rays Non Real-time rendering.
CS248: Graphics Performance, Debugging and Optimisation Dave Oldcorn November 13 th 2007.
Morphing and Animation GPU Graphics Gary J. Katz University of Pennsylvania CIS 665 Adapted from articles taken from ShaderX 3, 4 and 5 And GPU Gems 1.
Models & Hierarchies CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005.
Jared Law CUDA: Super-Computing Made Easy. Jared Law NVidia CUDA: Why CUDA? What is CUDA? Where/how is CUDA being used? What does CUDA mean to programmers?
Integrating Multi-Resolution Meshes Into Games - GDC '99 Multi-Resolution Mesh in Dark Reign II March 18, 1999 *All trademarks and brands property of their.
Multi-Resolution Mesh in Dark Reign II
Introduction to XNA Graphics Programming Asst. Prof. Rujchai Ung-arunyawee COE, KKU.
Http://suvenkat/700/ The programmable pipeline Lecture 3.
Shader Program in Gamebryo. Introduction Shader? A complete Rendering Effect to apply to an object Shader Program – Vertex/Pixel Shader Shader Programs.