10.1 Si23_03 SI23 Introduction to Computer Graphics Lecture 10 – Introduction to 3D Graphics.
1GR2-00 GR2 Advanced Computer Graphics AGR Ken Brodlie [email protected] Lecture 1 - Overview.
1GR2-00 GR2 Advanced Computer Graphics AGR Lecture 4 Viewing Pipeline Getting Started with OpenGL.
1.1 SI31_2001 SI31 Advanced Computer Graphics AGR Ken Brodlie [email protected] Lecture 1 - Overview.
Ter Haar Romeny, FEV Nuclei of fungus cell Paramecium Caudatum Spatial gradient Illumination spectrum -invariant gradient Color RGB original Color-Scale.
Performance Dominik G ö ddeke. 2Overview Motivation and example PDE –Poisson problem –Discretization and data layouts Five points of attack for GPGPU.
1 1 1 Web Mining – An introduction to Web content (text) mining Bettina Berendt. Last update: 2 March 2010.
1 Basic Modelling. 2 Lecture Objectives n To understand how 3D scenes can be modelled - in terms of geometry, appearance and behaviour - and rendered.
GPU Programming Robert Hero [email protected]. Quick Overview (The Old Way) Graphics cards process Triangles Graphics cards process Triangles Quads.
Stochastic Block Models of Mixed Membership
CROWNE C urrent R atio O utlier W ith N eighbor E stimator
CROWNE Current Ratio Outlier With Neighbor Estimator Sagar S. SabadeDuncan M. Walker Department of Computer Science Texas A&M University College Station,