Gamification as Amplifier for Users' Motivation and Action by Stefanie Hermann
Creation of social spaces in libraries
eQueue Theory
iPhone - Human Interface Guidelines
iPhone / iPad - Human Interface Guidelines
Information Systems for Production and Operations Management Quality in E-Learning from a Learners Perspective E-Learning Quality : Challenges and Perspectives.
Foundations and Strategies Attention Investment CS352.
September 27, 2014 11:00-12:30pm CEUH: NAADAC approved for 1.5hours NAADAC continuing education provider: # 549 Presenter: Joe Terhaar, Ph.D. Location:
Session October 2004eChallenges e-2004Copyright 2004 Map of Customer Needs Marja-Liisa Viherä and Leena Viukari TeliaSonera Finland.
Correlation Between Proper Training / Involvement and ERP Acceptance and the Mediating Effects of Motivation
Research Challenges and Opportunities in the Era of the Internet of Everything and Everything as a Service