1st OPENi Hackathon
Outware Hackathon: Mobile Health 2015 - Event Summary
DZone - Continuous Delivery Patterns and Antipatterns in the Software Refcard.pdf
Iterative Project Management Chapter 7.2 – Evolution and Phase Planning Modified considerably by your Instructor.
Set a course for teacher effectiveness.. Effectiveness Ahead. Extensive, customizable and usable software to improve teacher effectiveness.
Eliminating Navigation Errors in Web Applications via Model Checking and Runtime Enforcement of Navigation State Machines Sylvain Halle, Taylor Ettema,
Presentation: Usability Testing Steve Laumaillet November 22, 2004 Comp 585 V&V, Fall 2004.
Message Design and Content Creation 3 January 2006 Kathy E. Gill.
Message Design and Content Creation 23 January 2007 Kathy E. Gill.
What is usability? Usability (1): effective, efficient and satisfactory Usability (2): Ease of learning ( faster the second time and so on) Recall ( remember.
IT - 413 HumanComputerInteractionHCI2010
Software Engineering Tower Defense