Definition Platforms for this talk –Windows / DirectX11 –OpenGL 4 / OpenGL ES 3.0 –PlayStation 4 –Xbox One.
Mitchell
Mobile Performance Tools and GPU Performance Tuning Lars M. Bishop, NVIDIA Handheld DevTech Jason Allen, NVIDIA Handheld DevTools.
Symmetric Architecture Modeling with a Single Image
OpenGL ES Performance (and Quality) on the GoForce5500 Handheld GPU Lars M. Bishop, NVIDIA Developer Technologies.