Mdst3705 2013-01-31-php3
From Use to User Interface
The Scrum Product Owner Practice Surviving the Agile rollercoaster as part of a product owner team Jeff Patton [email protected] AgileProductDesign.com.
Of Mice and Men Title analysis.
Tomas Mőller © 2000 Speeding up your game The scene graph Culling techniques Level-of-detail rendering (LODs) Collision detection Resources and pointers.
Blending User Experience & Business Analysis thinking in the Agile Customer Role Jeff Patton Thought Works [email protected] AgileProductDesign.com.
Tomas Mőller © 2000 Speed-up Techniques for Real-Time Rendering or “What makes your real-time video game fly” Tomas Möller Chalmers University of Technology,
Safety Assessment Education and Training (SAET)