Computer Graphics - Geometry & Representation - Hanyang University Jong-Il Park.
Write Your Own JVM Compiler
3D Printing & the Internet of Things with Mark Loane
Demetriou/Loizidou – ACSC330 – Chapter 4 Geometric Objects and Transformations Dr. Giorgos A. Demetriou Dr. Stephania Loizidou Himona Computer Science.
1 Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009 Geometry.
Expanded by Jozef Goetz Chapter 3 Graphics Output Primitives Some slides adapted from Benjamin Lok, Ilmi Yoon and Falko Kuester.
1 Geometry. 2 Objectives Introduce the elements of geometry Scalars Vectors Points Develop mathematical operations among them in a coordinate-free.
Hierarchical Models
1 Chapter 4 Geometric Objects and Transformation.
Object Oriented Programming Graphics and Multimedia Dr. Mike Spann [email protected].