Topic 3 Reactive animat, search and obstacle avoidance Game’s “Physical” Environment Machine Vision Representing Space in the Game World Movement in the.
Lecun 20060816-ciar-01-energy based learning
Term Paper
Zhao ivc2011
MOnarCH – Multi-Robot Cognitive Systems Operating in Hospitals
PPT ON SOUND
Fiala 2010
2D-environment navigation using a neural network
In tech vision-based_obstacle_detection_module_for_a_wheeled_mobile_robot
SpatialDataMining.ppt
CompanionAble
Performance and results of the triple buffering built-in in a Raspberry PI to optimize the distribution of information from a Smart Sensor