Computer Graphics using OpenGL Part 2
CH6 Texture. Before coding … 1/2 Prepare all texture images you need. BMP file is a good choice If you want to use TIFF file, maybe try this. .
Chapter 6. More on Color and Material 2010.11.08 Presented by Garrett Yeh.
Typical Program Structure: Initialize Window (GLUT) Initialize Event Handlers and Menus Set some initial GL states/values Pass control over to OpenGL.
Attributes of Graphics Primitives Sang Il Park Sejong University.
Write a Simple Program with OpenGL & GLUT
Write a Simple Program with OpenGL & GLUT. Books OpenGL Programming Guide (Red-book) OpenGL Reference Manual (Blue-book) OpenGL Super Bible
CH7 Buffers and Blending
An Interactive Introduction to OpenGL Programming
CH6 Texture. Pixel pipeline Vertex pipeline Course Map Transformation & Lighting Primitive assembly Viewport culling & clipping Texture blending Per Fragment.
CS380 LAB II OpenGL
CH7 Buffers and Blending. Pixel pipeline Vertex pipeline Course Map Transformation & Lighting Primitive assembly Viewport culling & clipping Texture blending.