Ray tracing. New Concepts The recursive ray tracing algorithm Generating eye rays Non Real-time rendering.
Tomas Mőller © 2000 Speeding up your game The scene graph Culling techniques Level-of-detail rendering (LODs) Collision detection Resources and pointers.
High-Quality Video View Interpolation Larry Zitnick Interactive Visual Media Group Microsoft Research.
Ray-tracing Photorealism Reflection, Refraction Bump maps.