Game playing. Outline Optimal decisions α-β pruning Imperfect, real-time decisions.
Adversarial Search Chapter 6 Section 1 – 4. Types of Games.
M6 game
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Games & Adversarial Search. Game tree (2-player, deterministic, turns) How do we search this tree to find the optimal move?
CSC 8520 Spring 2010. Paula Matuszek CS 8520: Artificial Intelligence Solving Problems by Searching Paula Matuszek Spring, 2010 Slides based on Hwee Tou.
1 Chapter 6 Section 1 – 4 Adversarial Search. 2 Outline Optimal decisions α-β pruning Imperfect, real-time decisions.
Adversarial Search Chapter 6 Section 1 – 4. Outline Optimal decisions α-β pruning Imperfect, real-time decisions.
Adversarial Search Chapter 5.1-5.3 1. Games vs. search problems "Unpredictable" opponent specifying a move for every possible opponent reply Time limits.
Game Playing
Adversarial Search