Development Guide
ICT2191 Topic 6 Knowledge representation, rule- based systems Steering around obstacles Knowledge Representation – Basics Knowledge Representation – Some.
Flash Particle System
Rival assassins
Rival Assassins
Dealing with Computational Load in Multi-user Scalable City with OpenCL Assets and Dynamics Computation for Virtual Worlds.
FIREBIRD Ian Lyon Engineering and Physics Carroll College Simulation of the Precise Separation of a Two-Nanosatellite System using Differential Drag.
ActionScript For Flash Object Oriented Programming OOP.
Mark Nelson [email protected] Gameplay systems Fall 2013 .
GAME DESIGN Week – 2 Development Teams & Game Genres.
Topic 6 Knowledge representation, rule-based systems
Gameplay systems