1Computer Graphics Homogeneous Coordinates & Transformations Lecture 11/12 John Shearer Culture Lab – space 2 [email protected] .
GFX Part 5 - Introduction to Object Transformations in OpenGL ES
School of Computer Science University of Seoul. Graphics pipeline Algorithms for the tasks in the pipeline.
Texture Mapping CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005.
Image Synthesis Rabie A. Ramadan, PhD 2. 2 Java OpenGL Using JOGL: Using JOGL: Wiki: You can download JOGL from.
Objectives Introduce basic implementation strategies Clipping Scan conversion.
The Camera Analogy ► Set up your tripod and point the camera at the scene (viewing transformation) ► Arrange the scene to be photographed into the desired.
Assignment 2 Phase 1
The Camera Analogy
Copyright @ 2002 by Jim X. Chen: [email protected] 2D viewing –Window –Viewport 3D viewing –Projection methods and viewing volumes –Normalization –Clipping.