4.3. L IGHTING AND S HADING Exploration of advanced lighting and shading techniques.
4.10. D ISPLACEMENT M APPING Exploration of bump, parallax, relief and displacement mapping.
4.9. P ARTICLE E FFECTS Use of particle effects within games.
3.2. I NTRODUCTION TO R EAL - TIME P HYSICS Overview of core principles behind real-time physics systems.
Chapter 2 online slides Chapter 2 Frequency Distributions, Stem-and- leaf displays, and Histograms.