Graphics processing unit
Surveying ii module iii class 1,2
ARTag
Kyle Myers, PhD
PHYS 420 Project II, III
Flooring Finishes_types and Installation
A Practical Guide on Normal Mapping for Games
Analysis of Shoreline-Changes Based on the Geometric Representation of the Shorelines in the GIS Database
4.10. D ISPLACEMENT M APPING Exploration of bump, parallax, relief and displacement mapping.
Unit – 3 3.1 Paradigms and Abstraction 3.2 An Example Applications 3.3 Paradigms for Distributed Applications Distributed Computing Paradigms By Asst.
CSE 681 Bounding Volumes. CSE 681 Bounding Volumes Use simple volume enclose object(s) tradeoff for rays where there is extra intersection test for object.
Clustering Prof. Navneet Goyal BITS, Pilani Density-based methods Based on connectivity and density functions Filter out noise, find clusters of.