Android game -english01
An analysis of a suppression factor in game self-production in Japan -from the view of “non-economic” rewards in game creation activities
Stimulus Control Multiple Peer Use of Pivotal Response Training to Increase Social Behaviors of Classmates with Autism: Results from Trained and Untrained.
ARTICLE REVIEW Blake & McAuliffe (2011). Introduction (Group 1) Q) What does this experiment aim to investigate?
Dynamic Difficulty Adjustment for a Novel Board Game