Euclid artifacts
Packet Video Error Concealment With Auto Regressive Model Yongbing Zhang, Xinguang Xiang, Debin Zhao, Siwe Ma, Student Member, IEEE, and Wen Gao, Fellow,
Li Liu, Robert Cohen, Huifang Sun, Anthony Vetro, Xinhua Zhuang BMSB 2010 1.
Efficient multi-frame motion estimation algorithms for MPEG-4 AVC/JVTH.264 Mei-Juan Chen, Yi-Yen Chiang, Hung- Ju Li and Ming-Chieh Chi ISCAS 2004.
The Effectiveness of a QoE - Based Video Output Scheme for Audio- Video IP Transmission Shuji Tasaka, Hikaru Yoshimi, Akifumi Hirashima, Toshiro Nunome.
H.264. 2 Goals Improved Coding Efficiency –Average bit rate reduction of 50% given fixed fidelity compared to any other standard –Complexity vs. coding.
Adaptive Edge-Based Side-Match Finite-State Classified Vector Quantization with Quadtree Map
VIDEO COMPRESSION USING NESTED QUADTREE STRUCTURES, LEAF MERGING, AND IMPROVED TECHNIQUES FOR MOTION REPRESENTATION AND ENTROPY CODING Present by fakewen.
MOUNT VERNON EAST. “”The neighborhood east of the Washington City Museum unfolds like a wasteland: 30 acres of parking lots and fields, bleakly interrupted.
MPEG4 Natural Video Coding Functionalities: –Coding of arbitrary shaped objects –Efficient compression of video and images over wide range of bit rates.
1 Subdivision. 2 Subdivision for game Why? Large model require many memory for storage Need to dynamically tessellated during game play Make surface modeling.
UNDER THE GUIDANCE DR. K. R. RAO SUBMITTED BY SHAHEER AHMED ID : 1000836047 Encoding H.264 by Thread Level Parallelism.