GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
Level Design Workshop - GDC China 2012
Roles in the gaming industry
Gameplay: Consists of the challenges and actions that a game offers. Challenges for the player to overcome and actions that let her overcome them.
7.2. AI E NGINE AND S TEERING B EHAVIOUR I Design of an AI Engine and introduction to steering in game AI.
What’s a Writer to Do? Redefining our Role in Crafting Player-Driven Narratives.
Lightning Bugs & Spectacle Cleaning
Portfolio of my work in game design.
Press Alpha Racing Editors
GT 02 Game Production
Ec-tel 2012 Marne Et.al Dp for Facets Draft Public v0.4
AUDIO IMPLEMENTATION Ship What Got Designed IGDA Frankfurt Chapter 2009 Tomas Neumann – Audio Technical Lead All brands, logos, trademarks, and pictures.