Ltsa Slides
Haskell Tour (Part 1)
GDC 2010 - Level Design in a Day Part 1. Preproduction: Ed Byrne, Creative Director, Zipper Interactive
Sdlc Models eBook
CPE133Text
Chapter09-Defect Classification and Analysis-SQM@NNTu
Orcad Tutor
Introduction to Scrum for AGILE by Kamalakar Dandu
DOE Course - Part 12a - RSM
Screening design in 8 runs
GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
Conceptual Design of FCUAV v2.4.4