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Regional Science Center , Bhopal
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Tools of Engagement: Storytelling, Audience Response Systems, and Learning Science
2013 Oregon Dept. of Education FIRST Grant Overview
Teaching Johnny not to Fall for Phish, at APWG CeCOS 2009
Evidence-centered Design of Epistemic Games
1/30 IM-CLeVeR: Intrinsically Motivated Cumulative Learning Versatile Robots Gianluca Baldassarre, Marco Mirolli, Francesco Mannella, Vincenzo Fiore, Stefano.
Learning Principles of Get Real! Science Learners learn science by participating in the real, messy & relevant practices and language of science as a culture.
PROJECT CLARION Module IV: Scientific Investigation Center for Gifted Education, The College of William and Mary, 2009.