Comput and ed
Computer Games, Curriculum And Educational Policy
Bridging the Gap Between Print and Digital Environments
Excerpt from "Conquer the Code" by Judith Cohen
IT4BC - Mobile Learning User Experience (UX) Design: Creating a Mobile Course Companion with WordPress
Tata sky by surendranath
Assignment1.final version
Defining and Exploring Gamification
The Quest for Learner Engagement: Games, Gamification and the Future of Learning
Leveraging Game Elements for Learning, Engagement, and Fun
Increasing Engagement of Today’s Learner Through Technology
How to Elevate Your Learning:What is Gamification? Is There Any Science Behind It?