Networks
Part 1: Multiplayer Games Multiplayer Modes. Multiplayer Modes Event Timing Turn-Based Easy to implement Any connection type Real-Time Difficult to implement.
Copyright 2011 John Wiley & Sons, Inc6 - 1 Business Data Communications and Networking 11th Edition Jerry Fitzgerald and Alan Dennis John Wiley & Sons,
Ch06
10 Wired LAN-Ethernet
Copyright 2005 John Wiley & Sons, Inc6 - 1 Local Area Networks.
Copyright 2010 John Wiley & Sons, Inc6 - 1 Business Data Communications and Networking 10th Edition Jerry Fitzgerald and Alan Dennis John Wiley & Sons,