Campfire Proceedings
The Future of Communication Technology /UXcamp Europe 2012
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Historically Accurate Buildings In Virtual Environments: The Architecture of Shakespeare's Era in Second Life
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
Learning in 3D: How Virtual Environments are Being Leverage to Add Value to Learning and Collaboration
ABSTRACT
“Any”?
Correlation of presence with locomotion Presented by Xiang Lin Liu & Philippe Vervoort Virtual Environments University College London November 2004-2005.
Virtual Environments – Including Virtual Reality.
FiW Cyberworlds
Virtual Environments – Including Virtual Reality