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Chapter 11 - Graphics and Java 2D Outline 11.1 Introduction 11.2 Graphics Contexts and Graphics Objects 11.3 Color Control 11.4 Font Control 11.5 Drawing.
1 L36 Graphics and Java 2D™ (1). 2 OBJECTIVES To understand graphics contexts and graphics objects. To understand and be able to manipulate colors.
Graphics and Java2D Chapter 12. 2 Java Coordinate System Origin is in _____________ corner –Behind title bar of window X values increase to the ________.
Graphics and Java 2D. 2 Introduction Java’s graphics capabilities –Drawing 2D shapes –Controlling colors –Controlling fonts Java 2D API –More sophisticated.