Cliff sugerman
Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Technical Director, DICE/Electronic Arts
Exploit the Integrated Graphics in Packet Processing
Tech Talk NVIDIA CUDA
20101030 opencl intro
Лекция 5: Многопоточное программирование: часть 1 (Multithreading programming: multi-core processors, CPU affinity, memory ordering)
Cuda materials
AES encryption on modern consumer architectures
Physics Tutorial, GPU Physics (GDC2010)
A Parallel GPU Version of the Traveling Salesman Problem Molly A. O’Neil, Dan Tamir, and Martin Burtscher* Department of Computer Science.
Introduction to Shader Programming Game Design Experience Professor Jim Whitehead March 9, 2009 Creative Commons Attribution 3.0 (Except copyrighted images.
Porting the physical parametrizations on GPUs using directives X. Lapillonne, O. Fuhrer, Cristiano Padrin, Piero Lanucara, Alessandro Cheloni Eidgenössisches.