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CH6 Texture. Before coding … 1/2 Prepare all texture images you need. BMP file is a good choice If you want to use TIFF file, maybe try this. .
Chapter 3. Drawing primitives in Space 2010.10.04 Presented by Garrett Yeh.
Write a Simple Program with OpenGL & GLUT
Write a Simple Program with OpenGL & GLUT. Books OpenGL Programming Guide (Red-book) OpenGL Reference Manual (Blue-book) OpenGL Super Bible
1 Chapter 6 Blending, Antialiasing, Fog, and Polygon Offset Guihua Yang Jan 14, 2004.
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CH7 Buffers and Blending. Pixel pipeline Vertex pipeline Course Map Transformation & Lighting Primitive assembly Viewport culling & clipping Texture blending.