Games & Adversarial Search Chapter 5. Games vs. search problems "Unpredictable" opponent specifying a move for every possible opponent’s reply. Time.
© 2009 Pearson Education Canada 15/1 Chapter 15 Introduction to Game Theory.
1 Amoeba -- Introduction Amoeba 5.0 is a a general purpose distributed operating system. The researchers were motivated by the declining cost of CPU chips.
Games & Adversarial Search. Game tree (2-player, deterministic, turns) How do we search this tree to find the optimal move?
Game Playing Games require different search procedures. Basically they are based on generate and test philosophy. At one end, generator generates entire.
Game-Playing & Adversarial Search This lecture topic: Game-Playing & Adversarial Search (two lectures) Chapter 5.1-5.5 Next lecture topic: Constraint Satisfaction.
Chapter 11 Game Theory and the Tools of Strategic Business Analysis.
Adversarial Search Chapter 6 Section 1 – 4. Outline Optimal decisions α-β pruning Imperfect, real-time decisions.
Problem Spaces & Search CSE 573. © Daniel S. Weld 2 Logistics Mailing list Reading Ch 4.2, Ch 6 Mini-Project I Partners Game Playing?
Adversarial Search Chapter 5.1-5.3 1. Games vs. search problems "Unpredictable" opponent specifying a move for every possible opponent reply Time limits.
Practical techniques for agents playing multi-player games.
Chapter 8 Strategy and Game Theory Nicholson and Snyder, Copyright ©2008 by Thomson South-Western. All rights reserved.