Democratizing Game Development (2007)
AI to Control Pacing in Games. Borut Pfeifer White Knuckle Games – Realitys Edge, 2001-2003 Radical Entertainment – 2003 Articles in Game Programming.
Rorotika mobile gaming
FuBi! Automatic Function Exporting for Networking and Scripting (!!!) Scott Bilas Gas Powered Games.
Using Cellular Automata and Influence Maps in Games Penny Sweetser The University of Queensland.
Artificial Intelligence CSE 191A: Seminar on Video Game Programming Lecture 7: Artificial Intelligence UCSD, Spring, 2003 Instructor: Steve Rotenberg.
10/21/03CS679 - Fall 2003 - Copyright Univ. of Wisconsin Last Time Terrain Dynamic LOD.
Pathfinding: Search Space Representations Chapter 2.1 Dan Bader.
1 Artificial Intelligence in Games: Week 9 Direct Learning Steve Rabin [email protected] TA: Chi-Hao Kuo ([email protected])
Creating Emergent Gameplay with Autonomous Agents Borut Pfeifer.
Creating Emergent Gameplay with Autonomous Agents