The A to Z of DX10 Performance Cem Cebenoyan, NVIDIA Nick Thibieroz, AMD.
1 TreeJuxtaposer: Scalable Tree Comparison using Focus+Context with Guaranteed Visibility Tamara Munzner Univ. British Columbia François Guimbretière Univ.
1 Oscillating Slider Estimated time required: 25 min GUI familiarity level required: Higher MSC.ADAMS 2005 r2.
Plenoptic Stitching: A Scalable Method for Reconstructing 3D Interactive Walkthroughs Daniel G. Aliaga [email protected] Ingrid Carlbom [email protected].
CGDD 4003 THE MASSIVE FIELD OF COMPUTER GRAPHICS.
1 Dynamic Shadows and Lighting for Walkthrus of Large Models Brandon Lloyd COMP 258 December 2002.
Space Partitioning Computer Graphics. What is Space Partitioning? A division of 3D space into distinct regions Specifically, a tree data structure is.
Fall 2006 revised1 Frustum Culling in OpenGL Ref: MarkMoley.com.