1 6/21/04 This Week 6/21 Lecture – Chapter 3 6/22 Recitation – Spelunk Problems: 3.3, 3.29, 3.31 6/23 Lab – Kinematics in 1-D 6/24 Lecture – Chapter.
Bell Ringer: Find the average speed of the boat from the graph below. Agenda: 1. Bell Ringer 2. What is Acceleration? 3. Exit Slip distance final = distance.
Kinematics Graphs One-Dimensional Motion Graphs provide an easy tool for understanding and communicating how objects move. Objectives to learn how to interpret.