Arquitetura de GPU´s. a. Arquitetura de Hardware.
Parte 2 - Arquitetura de GPU´s referência GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics Randima Fernando referência GPU Gems.
XNA L11–Shaders Part 2
Week 8 - Friday. What did we talk about last time? Radiometry Photometry Colorimetry Lighting with shader code Ambient Directional (diffuse.
Real-time Graphical Shader Programming with Cg (HLSL) Concepts and language fundamentals.
Programming the GPU on Cg Szirmay-Kalos László email: [email protected] Web: szirmay.
CS361
Programming the GPU on Cg
Cg: C for Graphics
Real-time Graphical Shader Programming with Cg (HLSL)