Fluent Dynamic Mesh Training
5. 3D Modeling Essentials - 3D Graphics and Game Development Course
1 Parallelizing Irregular Applications through the Exploitation of Amorphous Data-parallelism Keshav Pingali (UT, Austin) Milind Kulkarni (Purdue) Mario.
1 Parallelizing Irregular Applications through the Exploitation of Amorphous Data-parallelism Keshav Pingali (UT, Austin) Mario Mendez-Lojo (UT, Austin)
Task Challenge \nted Challenge \nted Achievements Demo Game Terrains How can we create more interesting game terrains?
DSD-INT 2014 - Symposium Next Generation Hydro Software (NGHS) - 2D hydrodynamics of Pearl River Estuary usning D-Flow Flexible Mesh, Li Li, University of Hamburg
1 Keshav Pingali University of Texas, Austin Towards a Science of Parallel Programming.
The Galois Project Keshav Pingali University of Texas, Austin Joint work with Milind Kulkarni, Martin Burtscher, Patrick Carribault, Donald Nguyen, Dimitrios.
July 16, 2007 Parallel Hierarchical 2D Unstructured Mesh Generation with General Cutting A thesis defense presented by Vincent C. Betro.
1 Keshav Pingali University of Texas, Austin Introduction to parallelism in irregular algorithms.
March 12, 2008 A Parallel Algorithm for Optimization-Based Smoothing of Unstructured 3-D Meshes by Vincent C. Betro.
1 Subdivision. 2 Subdivision for game Why? Large model require many memory for storage Need to dynamically tessellated during game play Make surface modeling.